Shih Chieh Huang creates sculptural ecosystems using computer parts and common objects, such as plastic bags and bottles, which he animates in installations that mix a machine aesthetic with an organic impulse.
“I created this work, above all, as an infinite modular sculpture. It is tailor designed according to a person and a place. A dialogue between the collector, the artist and the artisan helps, every time, to reinvent the object in its unique dimension.” (via)
Timeless and puzzling: Enzo Mari
“The functional design of autoprogettazione captures a dilemma in the history of modern design: functional design could speed up mass-production and discard the hand-made, human elements of design; but at the same time, functional design could enable a better quality of life, reducing the time and effort involved in making things, and creating objects that made life easier. And so, according to Mari, the best design objects are created by socialist thinkers working in a capitalist system. Mari puts this into practice by designing objects for mass production that circumvent the very principles of mass production.
Mari’s socialist inclinations are evident in the autoprogettazione project. To avoid the problem of miserable factory workers slaving away at producing objects for a mass market, Mari developed DIY designs that empowered producers to create their own furniture using readily-available (and affordable!) timber and nails. The works are also customizable, so the user becomes both maker and designer. It’s tempting to see this work and think, IKEA eat your heart out! However there is an important difference between Mari’s design and the production of IKEA. While both transform the consumer into a producer, there are strict limitations involved in the IKEA iteration. We don’t get to influence the design (although we can hack it), we choose from a limited series of options, and we must go to the IKEA store to obtain the materials. Mari’s “self-design”, by contrast, enables. When we follow Mari’s guidelines, we also pick up the skills to create an infinite array of products. In this way, we become more liberated from our reliance on commercial designers and producers.”
“Critical Objects” is a series of objects that blur the line between functional furniture and sculptural form. Created by a Berlin based design studio HelloMe – the series interrogates the understanding of everyday objects. The rearrangement of the objects’ functionality challenges our perception and visual interpretation of the subject. The playful use of colour and material lead us to believe in their sculptural potential. The ensemble of fragments encourages an unconventional reading - one begins to question their assumed knowledge of things. Images courtesy of HelloMe.
‘Untitled Brick Sculpture (clone stamp variation #6) /2-27-13.jpg’
(via buttsmonthly)
3 Minute Street Sculpture by George Valdez
Roadside Apparition
(via theartofsculpture)
Swing State, 2012
Sports drink in organic juice bottles, white lighter hung from ceiling with dental floss. Dimensions variable
Kahori Kamiya
NewMyth (From Thunder Bird Escape). 2008. Mixed Media, 71 x 59 x 59 inches.
Demon Hill #2
Climb into Julian Hoeber’s Demon Hill #2 and feel your perception of space slip away.
The mystery spot, also known as a “gravity hill,” is a uniquely American scam. They are (supposed) sites of gravitational anomaly, where visitors will feel queasy, scared, and disturbed. In reality, they’re tourist attractions—off-kilter structures that play tricks on your brain and inner ear. You’ll find quite a few of them in California, where artist Julian Hoeber lives and works.
Ryan Wallace, Consensus, 2012. Alumilite resin, cement, limestone, oil, enamel, inkjet, automotive-tint, Plexiglas and Mdf, four works at 48 x 10 x 10”. Image courtesy the artist.